A Godless World System Tweaks

Hit Points

Hit points in this setting do not go up with levels, they are set from the begining and can only go up via extraordinary circumstances or by using feats. As such it is based off of the characters constitution statistics.The lowest starting hit point value for a player character is four.

The idea behind this change is to get around how characters become progressively more “bullet spongy” as time goes on, going from so flimsy a light breeze can kill them to indomitable monsters that nothing can harm regardless of character stats or class.

Fatigue Points

Fighting is an exhausting process both physically and mentally,

Constitution Hit Die Number Die modifier
1 1 D4 -2
2 – 5 2 D4 0
6 – 7 2 D6 0
8 – 9 2 D6 +2
10 2 D6 +3
11 3 D6 +2
12 4 D6 +2
13 4 D6 +3
14 4 D8 +3
15 5 D8 +3
16 5 D10 +2
17 5 D10 +3
18 5 D12 +2
19 6 D12 +2
20 6 D12 +3

Melee Damage

To go with the theme melee damage outside of power moves is greatly modified by a player characters strength statistic. Note, weapon notation will be greatly modified to go along with this system.

The idea here is that a monstrous hulking barbarian should do considerably more damage then a spindly barbarian. Also that a broardsword in the hands of said barbarian will do more damage then in the hand of his averagly built bretheren.

Strength Die Number Die modifier
1-5 1 -2
6-8 1 -1
9-10 1 0
11 1 +1
12 1 +2
13 2 +1
14 2 +2
15 3 +1
16 3 +2
17 4 +1
18 5 +1
19 5 +2
20 6 +1

Some weapons will have a maximum damage, this indicates that the character is unable to use their full strength for risk of breaking the weapon, the player may choose to disregard this however they must make a roll to see if the weapon breaks. Roll a d6 1 to 3 it breaks 4 to 6 it doesn't the threshold for breaking increases by one for each extra die beyond the first so 2d above the max damage means the weapon breaks on a 1 to 4.

The Unlife

There was a time where I would not have wished the pain of slow agonising death on anyone, where the thought of wishing another to feel their innards rot away, the ability to smell and taste their own rotting flesh forever, was unthinkable. Hoping to inflict the sense of maggots burrowing through their soft belly or worms squriming through ones skull, slithering down your neck, such hopes would have seemed monstrous. But now, having lived like this for so long I wish nothing more than to inflict this hateful agonosing state of unlife on those blessed enough to still be alive and more so to those who can afford with coin or service to prolong the delay of the unset of such unpleasent effects of death. How I hate that now I can barely move, limbs rotted away mearly my malignant spirit festering in this rotting hust that had once been so strong. How I hate the heroes that slayed the gods trapping us here for all eternity to fester on this dying world, how praised they were, how foolish they seem now.

I shall go on lingering no doubt long past the time my mind completly decays to maddness and roam the lands a mindless ghost, oh how I hope that time comes soon, how blissful it shall be to be no more than a mindnless malignant spirit tormenting the living to my hearts content, heart, how droll.

A New D&D Campaign Setting

The core idea for the game world is a classic/dark fantasy setting where the mortals overthrew and killed the realms gods. It can be assumed that the pantheon of gods that had been in charge were mostly corrupt and evil at least in the eyes of the mortals too busy with their petty games to recognise the risks.

This raises another concern as to how were the mortals able to kill the gods?

  • Some form of god killing weapons may be made for battles between gods or crafted by the mortals themselves.
  • Stopping the worship of gods, in some realms gods are given strength by having people worship them, in this way maybe the whole realm stopped worshipping them as gods?
  • Trickery, getting the gods to kill themselves.
  • Gifted heroes, some people in the world were far more powerful and had the ability to fight the gods toe to toe. Could include gaining access to god level magic.
  • A war on the gods, pure weight of humanity crashing against the machinations of the gods.
  • The gods are evidently not omnipotent nor omnipresent.

We can assume the gods have some kind of physical presence that can be killed and that they exist on planes of existence that the mortals can get too and often en masse.

Another thing is that there are inevitably those who weren’t fully onboard with the whole “let’s kill the gods” idea.

In the setting, I’m imagining that great heroes rise up and lead armies against the gods having spent many years gathering resources and skills possibly watched by amused and scoffing deities until the mortal hoard crashes down upon them. There are no doubt mighty and cataclysmic consequences for the realm and its people, those who fill the ranks of the gods forces against the mortals are forever shunned in legend. Deep and everlasting bitterness created.

Where they stood, some rough thoughts

Elves
The elves were closest to the gods and sided with them during the war but much like their prefered deities they were dismissive until the last moment and as the powerful tides of the other mortals crashed against them. Elves were devastated and forced from many of their strongholds. The result is that they have become even more hateful of the other races, notable slave traders, blood magic ritualists and bitter.
Lizardfolk / Gali
The lizardfolk are varied habitats and tend to live in tribes several of which sided with the mortals others ignored the entire affair and some joined with their prefered gods. In general, the thought process of the Lizardfolk is alien to most other mortal races. However, since they have had some second thoughts on the matter.
Kanku
Descended from crows the Kanku are excellent mimics but generally poor at anything that requires original thought as such flocks were beholden to their deities and fought long and hard, now they follow any large intelligent creature that can give them purpose.
Humans
The main force behind the rebellion only a few of the nations sided with the gods and those that did are forever cursed by the rest of humanity. Humans also had the greatest number of heroes.
Dwarves
The Dwarves were strong supporters of the war against the gods.
Gnomes
Gnomes are evil little critters but kept out of the whole affair looking to profit from it.

The Dead the don’t die
A number of those that die now no longer remain dead, they continue to walk the realm, slowly decaying as they do.
Reincarnation
The world heavily revolved reincarnation now, and a concept of “if a man can be reborn a worm then perhaps a god can be reborn a man?” Many societies keep a watch for such a scenario also the rebirth of Heroes.