A Godless World System Tweaks

Hit Points Hit points in this setting do not go up with levels, they are set from the begining and can only go up via extraordinary circumstances or by using feats. As such it is based off of the characters constitution statistics.The lowest starting hit point value for a player character is four. The idea behind this change is to get around how characters become progressively more “bullet spongy” as time goes on, going from…

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The Unlife

There was a time where I would not have wished the pain of slow agonising death on anyone, where the thought of wishing another to feel their innards rot away, the ability to smell and taste their own rotting flesh forever, was unthinkable. Hoping to inflict the sense of maggots burrowing through their soft belly or worms squriming through ones skull, slithering down your neck, such hopes would have seemed monstrous. But now, having lived…

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That’s not an interrogation!

“No! Hitting him repeatedly on the head is not an interrogation Constable Tomato!” Seargent Campbell yelled at his young watchman. “Well, sir, he wasn’t telling me what I wanted” the young chap muttered gesturing at the door behind him. “That doesn’t mean you can just bash him with you truncheon!” “I wasn’t using my truncheon, I was using that chair.” Tomato corrected. “That doesn’t make a difference!” “Really? Oh… well still, I know he has…

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A New D&D Campaign Setting

The core idea for the game world is a classic/dark fantasy setting where the mortals overthrew and killed the realms gods. It can be assumed that the pantheon of gods that had been in charge were mostly corrupt and evil at least in the eyes of the mortals too busy with their petty games to recognise the risks. This raises another concern as to how were the mortals able to kill the gods? Some form…

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